Every final score of the season, one grid

Every decided NCAA Division I dual-meet and tournament bout, plotted by winner's score (across) and loser's score (up), colored by how often that exact final score happened. Switch seasons below.

Winner's score × loser's score

Grey = mathematically impossible (loser can't outscore winner). White = never happened this season.

Rare
Common

Season totals

Most common final scores

ScoreCountShare

How the rest ended

ResultCountShare

How many points does it take to win?

Every scored match this season, grouped by how many points that wrestler put up — regardless of what the opponent scored.

Points scoredWinsLossesWin rate

Scoring & finish trends, every season on record

Two rule changes cut through this span: the 2015–16 season introduced the 4-point near-fall (blue era below), and the 2023–24 season raised the takedown value from 2 to 3 points (orange era below). Every chart below has its own axis, scaled to its own data — a small move and a large one are never drawn at the same visual size. The 2020–21 season (COVID-shortened, a much smaller sample than a normal year) is shown hollow and dashed throughout, and is excluded from every era-average calculation below — its different population shouldn't dilute a rule-effect signal.

Pre-2016 2016–23 · 4-pt near-fall 2024–present · 3-pt takedown 2020–21 · small sample, excluded from averages

Winner & loser scoring, plus margin of victory

Grouped bars share one zero baseline (winner solid, loser faded, both colored by era). The dark line is margin of victory (winner − loser) — already in points, so it rides the same axis with no conversion.

Tech fall rate

Major decision rate

Pin rate